- June 24th, 18:11
Fnatic's JW is a primary AWPer and top dude in the world at it in my opinion. His playstyle has been frequently described as crazy and inexplicable. No citation. To regard JW's play as crazy or inexplicable betrays a fundamental lack of understanding of basic mechanically sound play in my opinion.
AWPing is it's own little art form. What you have with the AWP is an expensive weapon with a shit kill reward which slows you down either quite a bit or a fuckton. You very heavily prefer having close support with this weapon as you can quite easily be zerged down by even just SMGs or Tec9s if holding alone in an exposed position. If scoped, immobile. If moving, innacurate. Really, it's quite shit. But, still, it is bought and it is played. It is played because it is a 1shot kill to the head, torso, and arms and because, played well, it is the single most devastating weapon in the game with the greatest ability to impact the flow of the game and also, played perfectly, a weapon with no logical counter save for itself.
The easy way to AWP is to sit on a corner and wait. The opposition appears and walks into your scope and you do your thing with that 1shot hitscan weapon of yours.
The proper way to AWP is to seek out and acquire and then hit what very well may be hard off axis targets opportunistically, typically conditional upon your opponents being bought up and, very importantly, breakable from an economic standpoint. As it is often impractical for you to be running around with a pistol against bought up opponents given the likelihood of being headshot immediately when a fight is taken upon your offering it as an AWPer with your pistol out, good AWPers offer battle while moving with their AWPs on their hip as it takes seemingly an eternity to weapon switch to the AWP. As such, upon offering battle in this manner the AWPer need necessarily then drag/scope or scope/drag and then hit their target in a 1shot kill hitbox in rapid succession with a high degree of accuracy should they come across an opponent who chooses to take the fight that they have been offered. In general terms, it is preferable to drag/scope close and to scope/drag far, although under pressure each player will express their preference. JW preferentially scope/drags, which reduces the engine's application of weapon inaccuracy upon him over which he has absolutely no control short of never moving and always being scoped. Given the possibility of dropping an AWP to the opposition and often lacking close support should you be playing like JW, you need necessarily be highly skilled in order to have this sort of shit be good.
And JW is highly skilled but not in the way that you think. Players customarily regard skill as being able to aim and being good at strategy and teamwork in this sort of game. JW is not skilled. I think that he's a fucking genius. Here's why:
The interesting thing about the AWP is that you don't need to be particularly accurate. The ideal in accuracy is to have pixel perfect aim to every single pixel of your screen with the interval between headshots to the exact center of each target's head being exactly the rate at which it is physically possible for you to move your hand as directed almost entirely from the shoulder with exactly no points of interference between the mouse and your body except for the bare minimum necessary for you to execute on, like, a frictionless surface as you hold your mouse with exactly your thumb and your pinky. The first interference to this being actualized in practice is the relationship between CPI, sensitivity, and resolution. There's actually a little more going on then that, but let's keep it simple.
Let's say you run a mouse at 400 cpi with a sensitivity of 2.2, as JW does. This is actually a rather high sensitivity for a player with the kind of aim that JW has, but let's not get into that right now. What this means that for every 1/400th of an inch that JW moves his hand, he traverses 2.2 counts. With a vertical display of 768 counts, this means that JW can hit no greater than like 351? of them with perfect accuracy with also, I think (although I may be wrong), an imperfect understanding of when he is being imperfect in his aim. In fact, rounding ensures that he will some smallish portion of the time his hit will actually be a pixel off target conditional upon his running exactly a 1024*768 screen, with the operative assumption being that he is able to control his hand to within 1/400th of an inch. Which olympic archers and gunmen I am sure absolutely do on a daily basis. Hell, Rondo does that shit every day just passing the ball.
So, if you follow me, the idea with an AWP is not to hit absolutely accurately on the direct count, not pixel as the monitor's pixel count is often an interpolated multiple of the actual resolution of the game, but resolution count as represented as a point on your screen which is, at minimum, 1 count by 1 count, but, rather, to sometimes miss that precise point, but to miss small, and to still have that hit be within the desired registerable hit zone of the opponent while also fighting basically the game rules which dictate that if you have not been zoomed in on a target for long enough, you are less accurate.
So, JW is not perfectly accurate. He doesn't need to be. He's an AWPer, and usually he has pretty sizable targets with which to work. We're talking a fairly large count-sized target if you're JW in, say, apartments on inferno knowing pretty much exactly when an opponent is likely to appear and from where and how he's liable to be equipped.
But even still knowing this, if you're a good player, you have to account for being wrong and when you're playing against the top guys in the world who, like, study your timings and preferences and like to set traps for you and suchlike, this makes it pretty hard to do this sort of thing.
But whatever. JW's in apartments on inferno alone for, say, however long he's in there for, offering a fight to anyone who comes in there to take it. His margin of error on executing a shot on, say, a 80 count by 180 count target is, say, 6/400ths of an inch of mouse movement on the basis of his shot being a quickscope. The only thing that he has going for him, really, is that he can reliably predict where an opponent(s) will be coming from. You really don't do this sort of thing when you also have 180 degree sweeps involved customarily. That would be crazy.
JW not only takes these fights against the best lurker riflers in the world who are expert at coming around corners unexpectedly and counterstrafing and making headshots and crouchwalking and double crouching and all sorts of things and winning those fights.
JW wins these fights on the basis of both his (imperfect) accuracy and his speed.
The thing about using a mouse sensitivity greater than 1 is that it is both awesome and total shit. With a sensitivity of 1 and a CPI which is less than or equal to the vertical line count of your screen you have the theoretical immediate capability to control, in the case of a 640*480 resolution, a 480*480 area of the map which is 230400 counts. As a rifler, it is impractical to endeavor to control this amount of area as the likelihood of eliminating multiple opponents before being traded out is poor. But, as an awper, playing alone to boot, if you are able to control this type of space or even a rather small portion of this space independantly - it's just strong. There's the added difficulty inherent to being a rifler in that your weapon handling requirements are greater than those of an AWPer in the game of CS. You must decide if you are tapping, or bursting, or stitch/spraying and in the case of multiple targets, you are also dealing with a high degree of weapon inaccuracy for which you must actively compensate which might even then be inaccurate given the fundamental element of randomness which is built into the game. Oh, and your opponents might, like, move or crouch or even jump. They may withdraw or take cover. The best players pull out ghetto shit all the time. They'll crouchwalk with an elevated preaim to get you looking low and then pop your head as they stand. They'll shoulder peek twice, then just slide out and take a fight. They'll not leave when it's obvious a joint is locked and go for an entry as a total fake. The only reasonable way to deal with this is not to guess, but to be fast.
Thus, sensitivity. The compensation for using sensitivity is speed and, for a rifler, you simplify your weapon handling requirements in that they become smaller in scale physically. As an AWPer, you trade pixel perfect accuracy for speed knowing full well that you are damaging your margin for error.
I was going to go into resolution and movement here but it's simple. More resolution, more dots per target. Also, harder movement. Movement important. No.combat.without.movement.
[zone of control]
JW has the largest effective zone of control or "cone of death" in the world. Imagine a green circle of variable size. Now, superimpose that circle over your crosshair in the CS game world. JW's circle is fucking huge. That's because his mechanics are impeccable.
I see dudes on LAN as I watch these streams and they're often shit from a mechanical perspective. They're hunched over and their faces are inches from the monitor to the extent that they have to move their eyes FAR AMOUNT to look at the minimap to the extent that I'm pretty sure that most of them don't even do it. Their arms are laying flat on the table, restricting their capability to do anything other on the vertical axis besides execute basic weapons handling. Oh, and alot of them smoke cigarettes.
And then someone like JW or Xizt will come on screen and it's just obvious that this motherfucker is doing shit correctly. JW's keyboard is in a neutral position. Not sitting straight up like he has a stick in his ass but just neutral or even leaning back slightly, opening up the angle between the torso and the hip. His mouse hand is neither far nor close. Very little to no interference points between the mouse and his shoulder. He even wears a long-sleeved shirt (probably the same one) to minimize friction between his arm and the mousepad and the edge of the desk. Playing mostly from the shoulder on muscle memory. Excellent rifler, even with no wrist on the desk which most players use as a pivot point/anchor to their movement to aid stability and control.
From a mechanical standpoint, because of the way he is using his body, he is able to execute shots in a 360 degree area which is very large around his mouse with very little interference. It's simple. If you have your hand on the edge of the desk, like Krimz, you have difficulty executing shots and movements to the SW and SE areas of influence within your area of responsiblity. If you have your arm on the desk, it's hard to shoot at things above you, nevermind flick them. JW has his mouse in the right place and he's doing things the right way from a mechanical standpoint. Even the way he holds his mouse, neither claw nor fingertip, just putting as much of his hand on the mouse as he can, as though it were a golf club or even a steering wheel, it's just correct. Exerting gentle downward pressure on mouse1 and mouse2 just to the point of not accidentally triggering his weapons, saving him a millisecond or 4.
Like, fuck. I could go on. This muthafucka the best dude in the world at AWPing and it ain't even close and they say his shit is crazy. Naw. Maybe a little stupid but JW best.